The laboratory was founded on November 3, 2015 on the basis of the Department of Software Engineering, 海角社区.
Main directions of research
- creation of conceptual and design documentation of game applications. Game level planning. Development of user interfaces. Description of the game world, plot and story of the game characters. These and other components of game design and screening specialties in the field of game applications;
- creation of 2D and 3D graphic components of the game application. Animation development and system processing technologies;
- creation of new and use of existing gaming engines as a technical component of gaming applications. Development of artificial intelligence within the game application;
- carrying out of kinds of testing of game applications, and other kinds of technologies of an estimation of quality of applications of branch;
- management of game application development processes at all stages of the life cycle. Consumer market analysis and marketing strategies for gaming applications. Economic planning and adherence to economic plans within the development of game applications.
Science and education
Bachelor’s and master’s theses were completed and defended within the framework of the laboratory and under the guidance of the participants of the laboratory.
Students and graduate students of the Department of PI participate in clubs focused on deepening knowledge in the field of game development:
- Circle with students of Kramatorsk Secondary School22 “University is going to school” – head. Novikov YS, Matveev DI, Samantsov OO, Oleynik OV, Nazarov OS
- “Fundamentals of Game Design” – head. Novikov Yu.S.
- “Principles of game balance” – head. Novikov Yu.S.
- “GameDevJam” – head. Novikov Yu.S.
- “Fundamentals of game 2D graphics” – head Matveev DI
- “Fundamentals of game 3D graphics” – head Matveev DI
- “Game Analytics” – head. Samantsov OO
- “The use of probability theory in games” – head Oleynik OV
- “The use of discrete mathematics in games” – head Oleynik OV
- “Virtual Reality” – head Nazarov OS
- “Augmented Reality” – head Nazarov OS
On the basis of the laboratory during the year classes were held on disciplines of free choice of students related to game development:
- “Game Design” – 3rd semester – Novikov Yu.S.
- “Fundamentals of game graphics” – 3rd semester – Valenda NA
- “Introduction to game analytics” – 4th semester – Samantsov OO
- “Design and balancing of the game process” – 5th semester – Novikov Yu.S.
- “Optimization methods and game theory” – 5th semester – Mazurova OO
- “Computer modeling of objects and systems” – 5 semester – Nazarov OS
- “Processing of game data and reports” – 6 semester – Nazarov OS
- “Methods of certification, promotion and monetization of game software” – 7 semester – Novikov Yu.S.
- “Testing of game applications” – 8 semester – Novikov Yu.S.
- “Technologies for creating server solutions for processing game statistics” – 8 semester – Novikov Yu.S.
- “Virtual Reality and 3D” – 3rd semester of master’s degree – Nazarov OS
Main scientific achievements
Continuation of the pilot program for students “University goes to school”.
Participation of students, graduate students and teachers in the International Youth Forum “Radio Electronics and Youth in the XXI Century”, both as contestants and in the jury.
Main publications (2020 year).
Publications in international publications:
- Probabilistic Automaton In Game Event Generation, Science, Research, Development #26, Poznan, 27.02.2020- 28.02.2020, ISBN: 978-83-66401-37-2, Maiorskyi K.V. 袧邪褍泻芯胁懈泄 泻械褉褨胁薪懈泻 袧芯胁褨泻芯胁 挟.小.
- SOFTWARE SYSTEM OF DYNAMIC EQUIPMENT 鈥淪MART BAG鈥, SCIENCE, RESEARCH, DEVELOPMENT #28, Baku 29.04.2020 – 30.04.2020, ISBN: 978-83-66401-48-8″, Nesterenko V.Y. 袧邪褍泻芯胁懈泄 泻械褉褨胁薪懈泻 袧芯胁褨泻芯胁 挟.小.
- “MODELING OF MOLECULAR STRUCTURE BASED ON PAULING鈥橲 HYBRIDIZATION THEORY USING UWP”, SCIENCE, RESEARCH, DEVELOPMENT #28, Baku, 29.04.2020 – 30.04.2020, ISBN: 978-83-66401-48-8″, Liulina K. 袧邪褍泻芯胁懈泄 泻械褉褨胁薪懈泻 袧芯胁褨泻芯胁 挟.小.
- PERFORMANCE OPTIMIZATION IN MODERN WEB APPLICATIONS USING MWA ARCHITECTURE, SCIENCE, RESEARCH, DEVELOPMENT #28, Baku, 29.04.2020 – 30.04.2020, ISBN: 978-83-66401-48-8, Pohuliaiev Y 袧邪褍泻芯胁懈泄 泻械褉褨胁薪懈泻 袧芯胁褨泻芯胁 挟.小.
- 袦袨袛袝袥鞋 孝袪袗肖袉袣校 袨袧袥袗袡袧 袉袚袨袪, SCIENCE, RESEARCH, DEVELOPMENT #28, Baku, 29.04.2020 – 30.04.2020, ISBN: 978-83-66401-48-8, 袥邪褌懈褕 袗. 小., 袧邪褍泻芯胁懈泄 泻械褉褨胁薪懈泻 袧芯胁褨泻芯胁 挟.小.
- SHOOTING RANGE SIMULATION IN VIRTUAL REALITY AS LONG-RANGE MARKSMANSHIP TRAINING METHOD 孝械蟹懈褋褘 “SCIENCE, RESEARCH, DEVELOPMENT #28, Baku, 29.04.2020 – 30.04.2020, ISBN: 978-83-66401-48-8, Popov D. 袧邪褍泻芯胁懈泄 泻械褉褨胁薪懈泻 袧芯胁褨泻芯胁 挟.小.
- NATURE AND ADVANTAGES OF INTERACTIVE MEDIA, SCIENCE, RESEARCH, DEVELOPMENT #29, Gda艅sk, 30.05.2020 – 31.05.2020, ISBN: 978-83-66401-53-2″, Pushkar M.G. 袧邪褍泻芯胁懈泄 泻械褉褨胁薪懈泻 袧芯胁褨泻芯胁 挟.小.
- GAMIFICATION OF TOUCH TYPING TRAINING, SCIENCE, RESEARCH, DEVELOPMENT #29, Gda艅sk 30.05.2020 – 31.05.2020, ISBN: 978-83-66401-53-2″, Stanchyk K.V. 袧邪褍泻芯胁懈泄 泻械褉褨胁薪懈泻 袧芯胁褨泻芯胁 挟.小.
- SYMMETRIC AND ASSIMETRIC ENCRIPTION, DAPPER AS ONE OF THE MOST POWERFUL ORM ON THE ASP.NET PLATFORM/ 褌芯屑 3. -楔褌褍褌谐邪褉褌, – 2020. – 小. 88-91, 袚褍谢褨褦胁 袧.袘., 袙芯谢芯褏芯胁褋褜泻懈泄 袙.袆. 袧邪褍泻芯胁懈泄 泻械褉褨胁薪懈泻 袨谢褨泄薪懈泻 袨.袨
- VERNAM CIPHER, DAPPER AS ONE OF THE MOST POWERFUL ORM ON THE ASP.NET PLATFORM/ 褌芯屑 3. -楔褌褍褌谐邪褉褌, – 2020. – 小. 91-93, 肖褉械谐械褉 袨.袆., 袗胁写褦褦胁 袨.袛. 袧邪褍泻芯胁懈泄 泻械褉褨胁薪懈泻 袨谢褨泄薪懈泻 袨.袨
- QUANTUM COMPUTATIONS AS A THREAT TO INFORMATION SECURITY, PUBLIC COMMINOCATION IN SCIENCE: PHILOSOPHICAL, CULTURAL, POLITICAL? ECOMONIC AND IT CONTEXT, VOLUME 2, May 15 2020, Houston, USA, – C.42-44, Kudinova Anna Oleksandrivna, Stryha Dmyrto Maksimovich. 袧邪褍泻芯胁懈泄 泻械褉褨胁薪懈泻 袨谢褨泄薪懈泻 袨.袨
- TRANSPORT LAYER SECURITY, SCIENTIFIC-ACHIEVEMENTS-OF-MODERN-SOCIETY – Liveprool.-2020.-C. 103-107, Khrystova Anastasiia, Solovei Illia, 袧邪褍泻芯胁懈泄 泻械褉褨胁薪懈泻 袨谢褨泄薪懈泻 袨.袨
- 袛胁芯褉褨胁薪械胁械 锌褉懈褏芯胁邪薪薪褟 蟹邪褕懈褎褉芯胁邪薪薪芯谐芯 蟹芯斜褉邪卸械薪薪褟, Science, Research, Development #29 – Gdansk.-2020, 袣谢邪写芯胁 袛.袉., 袉胁邪褕懈薪 小.小., 袧邪褍泻芯胁懈泄 泻械褉褨胁薪懈泻 袨谢褨泄薪懈泻 袨.袨
- MODERN TRENDS AND PROSPECTS FOR THE DEVELOPMENT OF OPERATIONAL SYSTEMS, Science, Research, Development #29 – Gdansk.-2020, Averbakh D. M., 袧邪褍泻芯胁懈泄 泻械褉褨胁薪懈泻 袨谢褨泄薪懈泻 袨.袨
- THE LIFE CYCLE OF OPERATING SYSTEMS, Science, Research, Development #29 – Gdansk.-2021, 袗薪写褉褨泄 袚褉邪薪懈褑褟, 袧邪褍泻芯胁懈泄 泻械褉褨胁薪懈泻 袨谢褨泄薪懈泻 袨.袨.
Publications in Ukrainian editions
Articles:
- HYBRID APPROACH TO SOLVING OF THE AUTOMATED TIMETABLING PROBLEM IN HIGHER EDUCATIONAL INSTITUTION, 小懈褋褌械屑懈 褍锌褉邪胁谢褨薪薪褟, 薪邪胁褨谐邪褑褨褩 褌邪 蟹胁’褟蟹泻褍, 2020, 胁懈锌褍褋泻 2(60). – 小. 60-69., 袨. Haitan, 袨.袧邪蟹邪褉芯胁 .
- 袩袪袨袘袥袝袦袠 袨袩孝袠袦袉袟袗笑袉袊 袚袪袗肖袉袣袠 袩袉袛 袩袪袠小孝袪袨袊 袙袉袪孝校袗袥鞋袧袨袊 袪袝袗袥鞋袧袨小孝袉, 螞螌袚O危.ONLINE (2020), 袨. 肖. 袥邪薪芯胁懈泄, 袛.袉. 袦邪褌胁褦褦胁
- PEER TO PEER鈥撔曅捫炐浶π喰 袉袧肖袨袪袦袗笑袉袡袧袠啸 小袠小孝袝袦, 螞螌袚O危. 袦袠小孝袝笑孝袙袨 袧袗校袣袨袙袨袊 袛校袦袣袠. 鈩10, 褋褌芯褉. 45-47, 袉胁邪薪 效械褉械写薪懈褔械薪泻芯, 袛.袉. 袦邪褌胁褦褦胁
- 袗袧袗袥袉袟 袟袗小袨袘袉袙 袘袝袟袩袝袣袠 袘袉袨袦袝孝袪袠效袧袨袊 袉袧肖袨袪袦袗笑袉袊, 螞螌袚O危. 袦袠小孝袝笑孝袙袨 袧袗校袣袨袙袨袊 袛校袦袣袠. 鈩9, 褋褌芯褉. 25-26, 袨谢械泻褋褨泄 袩芯谢械褌邪褦胁, 袛.袉. 袦邪褌胁褦褦胁
- 效袠 袦袨袞袝 楔孝校效袧袠袡 袉袧孝袝袥袝袣孝 袧袗袟袛袨袚袧袗孝袠 袘袉袨袥袨袚袉效袧袠袡 孝袗 效袠 袙袗袪孝袨 袡袨袚袨 袘袨携孝袠小鞋, 螞螌袚O危.ONLINE (2020), 袣邪褌械褉懈薪邪 袣芯褔褨薪邪, 袛.袉. 袦邪褌胁褦褦胁
Abstracts:
- 袩袨袘校袛袨袙袗 袩袪袨袚袪袗袦袧袨袊 MWA 袙袝袘-小袠小孝袝袦袠 袧袗 袩袪袠袣袥袗袛袉 小袠小孝袝袦袠 袛袥携 袗校袛袠孝校 校小袩袉楔袧袨小孝袉 孝袗 袙袉袛袙袉袛校袙袗袧袧携 袟袗袧携孝鞋 小孝校袛袝袧孝袗袦袠, 袦袗孝袝袪袉袗袥袠 XXIV 袦袉袞袧袗袪袨袛袧袨袚袨 袦袨袥袨袛袉袞袧袨袚袨 肖袨袪校袦校 芦袪袗袛袉袨袝袥袝袣孝袪袨袧袉袣袗 孝袗 袦袨袥袨袛鞋 校 啸啸袉 小孝袨袥袉孝孝袉禄, 袩芯谐褍谢褟褦胁 挟. 小. 袧邪褍泻芯胁懈泄 泻械褉褨胁薪懈泻 袧芯胁褨泻芯胁 挟.小.
- 袩袪袨袚袪袗袦袧袗 小袠小孝袝袦袗 袛袥携 袙袉袟校袗袥袉袟袗笑袉袊 袦袨袥袝袣校袥携袪袧袨袊 啸袉袦袉袊, 袦袗孝袝袪袉袗袥袠 XXIV 袦袉袞袧袗袪袨袛袧袨袚袨 袦袨袥袨袛袉袞袧袨袚袨 肖袨袪校袦校 芦袪袗袛袉袨袝袥袝袣孝袪袨袧袉袣袗 孝袗 袦袨袥袨袛鞋 校 啸啸袉 小孝袨袥袉孝孝袉禄, 袥褞谢褨薪邪 袣. 袩. 袧邪褍泻芯胁懈泄 泻械褉褨胁薪懈泻 袧芯胁褨泻芯胁 挟.小.
- FEIGE-FIAT-SHAMIR IDETIFICATION SCHEME, 袦袗孝袝袪袉袗袥袠 V 袦袉袞袧袗袪袨袛袧袨袊 袧袗校袣袨袙袨袩袪袗袣孝袠效袧袨袊 袣袨袧肖袝袪袝袧笑袉袊 芦袣袨袧笑袝袩孝校袗袥鞋袧袉 楔袥携啸袠 袪袨袟袙袠孝袣校 袧袗校袣袠禄/ 褔邪褋褌懈薪邪 袉. – 袣懈褩胁. – 2020.- 小. 39-40, Liutova K.S., Tseshkovskyi N.A., 袧邪褍泻芯胁懈泄 泻械褉褨胁薪懈泻 袨谢褨泄薪懈泻 袨.袨.


